Skip to main content

Install Godot Frog Framework

FirstGetting time setupStarted

Software dependencies

Linux Mint / Debian

Install the software dependencies by entering the following command in a terminal:

Linux Mint

sudo apt install -y git git-lfs python3 python3-pip python3-nox nox dotnet8 gettext libmagickwand-dev pre-commitpipx

DebianWindows

On debian, you need to add the Microsoft apt repository before installing the dotnet-sdk-8.0 package.

wget https://packages.microsoft.com/config/debian/13/packages-microsoft-prod.deb -O packages-microsoft-prod.deb
sudo dpkg -i packages-microsoft-prod.deb
rm packages-microsoft-prod.deb
sudo apt-get update
sudo apt-get install -y dotnet-sdk-8.0

Install GFF project

Clone the starter template project and run its setup script:

# Clone StarterProject
git clone git@git.collectivit.fr:frog-collective/godot-starter-project.git
cd godot-starter-project

# Setup the starter project
nox -s setup

Windows

Install the software dependencies by entering the following command in a Powershell command prompt with administrator rights:

winget install Git.Git Python.Python.3.12
Microsoft.DotNet.SDK.8py mlocati.GetText ImageMagick.ImageMagick

Then clone the starter template project and run its setup script:

# Clone StarterProject
git clone git@git.frog-collective.com:frog-collective/godot-starter-project.git
cd godot-starter-project

# Install python dependencies-m pip install --user --upgradepipx
noxpipx pre-commitensurepath
$PATH

Install =Godot [Environment]::GetEnvironmentVariable("PATH",Frog "User")Framework [Environment]::SetEnvironmentVariable("PATH",CLI

"$PATH;$env:APPDATA\Python\Python312\Scripts",
pipx "User")install #git+https://git.collectivit.fr/frog-collective/godot-frog-framework.git
Setupgff the starter project
python -m nox -s setupinstall

CreateWindows

Automatic shortcut creation is not done during installation on Windows (#20), you should create a Godot shortcut manually (for example on your desktop) that references the version configured by the setup script (this is useful to allow you to work on projects that use different version of Godot).

  • In an explorer, go to %USERPROFILE%/AppData/Local/Programs/Godot/ActiveVersion/
  • Create a shortcut from Godot-stable_mono_win64.exe

Install dotnet project template

Dotnet project template allow you to create new projects automatically based on our Godot project template. See the documentation here.

Build export configuration

To export your game, you need to install Godot build export template.
In Godot, go to the Export menu (Project -> Export...):

    Click on Manage Export Templates  Click on Download and Install  Wait for install to finish

    You can now build the project by using the command nox -s export (or using the Export VSCode task).

    Configure your default text editor

    This framework is configured to work with NeoVim or Visual Studio Code. You can choose your default text editor by calling the setup script with --text-editor argument:

    nox -sgff setup -- --text-editor nvimNeoVim

    The setting will be stored in the file .editor-config so you don't need to specify it any time you call the setup script.

    The setup script will automatically configure godot to open in the specified text editor.

    VS Code special configuration

    nox -s setup -- --text-editor code
    • Install the recommended extensions, vscode should ask you after opening the workspace, if not hit CTRL+P and type Show Recommended Extensions.
    • Setup VS Code User Setting (File -> Preferences -> Settings), set property godot.csharp.executablePath to the Godot executable path:
      • For Linux: ~/.local/opt/godot/ActiveVersion/Godot-stable_mono_linux.x86_64.
      • For Windows: ${env:UserProfile}/AppData/Local/Programs/Godot/ActiveVersion/Godot-stable_mono_win64.exe.

    Note: You can run the setup script by running the Setup Environment task (Ctrl+Shift+P -> Run Task -> Setup Environment).