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Commands

GFF commands are a set of tools that can either be used manually with a terminal or with a CI system. These tools helps you create new projects, managing your working environment, your project exports and the localization management.

Here is the list of commands available (use gff --help to get it from a command line):

Global commands

  • install: Install Godot Frog Framework.
  • uninstall: Uninstall Godot Frog Framework.
  • new: Create a new Godot project.

Project commands

  • setup: Sets up the development environment.
  • build: Build project with Godot.
  • export: Export standalone executable with Godot.
  • publish: Publish standalone executable on a store.
  • release-version: Export and publish all version on all stores.
  • cherry-pick: Interactive process to cherry-pick missing commits...commits from godot-starter-project in your project.
  • localizationlocalization: Tools for localization.
    • new: Create a new translation file for a specific language.
    translate: Translate locale en.po in any language automatically using... update: Update gettext localization files (template and translation)... create-iconicon: Create a valid ico file from a png image input.

    You can list the available arguments of a command by using the --help argument. You can also sets up the verbosity level using -v, -vv (more v for more verbosity) on all commands:

    gff -v command_name --help

    Global commands

    These commands are available anywhere.

    install

    Initialize the Godot Frog Framework. This command must be used before using other commands. It install GFF packages dependencies, install and register the godot-starter-project-template and setup a godot-starter-project environment. 

    gff install

    uninstall

    Revert the install command. It unregister and delete the godot-starter-project-template.

    gff uninstall

    new

    Create a new Godot project. ProjectName is the name of the project (you should use CamelCase to be compliant with C# project guidelines).

    gff new ProjectName

    Project commands

    These commands are available from the root folder of a Godot project created with gff.

    setup

    Sets up or repair the development environment. It ensure that git configuration is correct, that the correct version of dotnet is installed, download and install needed sdk, activate or download and install the correct Godot version and sets up Godot editor settings.

    gff setup

    You can use the setup command to force the installation of a specific Godot version using the --force-godot-version option. This is useful for Godot migration. The new Godot version number is stored in the file global.json and will be used automatically when calling the setup command without arguments.

    gff setup --force-godot-version 4.7

    The setup command can configure which text editor you want to use and configure the Godot editor settings accordingly. For now the supported editors are NeoVimand VSCode. This configuratin will be stored in the file .ggf/.userconfig to ensure it stay applied when calling the setup session without arguments.

    gff setup --text-editor NeoVim

    build

    Build your project using Godot. It can be used on CI to ensure that your project compilation can succeed.

    gff build

    export

    Create a standalone executable of your project.

    gff export --app Game --platform Linux --configuration Debug --drm NoDrm

    Export template installation

    To export your game, you need to install Godot Export Template for each platform you want to export to.

    In Godot, go to the Export Template Manager (Editor -> Manage Export Templates...), select the platform you want to export to and click on `Install Selected Templates`.

    publish

    Send an exported build of your project to a destination Store.

    gff publish --destination Steam --app Game --platform Linux

    This command is rarely used manually, prefer using the release-version command to publish your application.

    release-version

    Gather the change-log from git since the last release, increment the version number, export all builds for all supported platforms and for all supported drm, then publish them on all stores and create a new release on Forgejo.

    gff release_versionrelease-version --app Game

    cherry-pick

    Interactive process to cherry-pick new commits from godot-starter-project in your project. This command must be used to update the Godot Frog Framework in your project.  

    gff cherry-pick

    localization new