Skip to main content

Commands

GFF commands are a set of tools that can either be used manually with a terminal or with a CI system. These tools helps you create new projects, managing your working environment, your project exports and the localization management.

Here is the list of commands available (use gff --help to get it from a command line):

Global commands

  • build:install: Install Godot Frog Framework.
uninstall: Uninstall Godot Frog Framework. new: Create a new Godot project.

Project commands

    setup: Sets up the development environment. build: Build project with Godot. export: Export standalone executable with Godot.
    publish: Publish standalone executable on a store. release-version: Export and publish all version on all stores. cherry-pick      Interactive process to cherry-pick missing commits... localization     Tools for localization. create-icon      Create a valid ico file from a png image input. export           Export standalone executable with Godot. install: Install Godot Frog Framework. localization     Tools for localization. publish          Publish standalone executable on a store. release-version  Export and publish all version on all stores. setup            Sets up the development environment. uninstall: Uninstall Godot Frog Framework.

    You can list the available arguments of a command by using the --help argument. You can also sets up the verbosity level using -v, -vv (more v for more verbosity) on all commands:

    gff -v command_name --help

    Global commands

    These commands are available anywhere.

    install

    Initialize the Godot Frog Framework. This command must be used before using other commands. It install GFF packages dependencies, install and register the godot-starter-project-template and setup a godot-starter-project environment. 

    gff install

    uninstall

    Revert the install command. It unregister and delete the godot-starter-project-template.

    gff uninstall

    new

    Create a new Godot project. ProjectName is the name of the project (you should use CamelCase to be compliant with C# project guidelines).

    gff new ProjectName

    Project commands

    These commands are available from the root folder of a Godot project created with gff.

    Setupsetup

    SetupSets session must be used to setupup or repair the development environment. It ensure that git configuration is correct, that the correct version of dotnet is installed, download and install needed sdk, activate or download and install the correct Godot version and sets up Godot editor settings.

    nox -sgff setup

    You can use the setup sessioncommand to force the installation and setup of a specific Godot version using the --force-godot-version argument.option. This is useful for Godot migration. The new Godot version number is stored in the file global.json and will be used automatically when calling the setup sessioncommand without arguments.

    nox -sgff setup -- --force-godot-version 4.7

    YouThe setup command can tells the setup sessionconfigure which text editor you willwant to use so it canand configure the Godot editor settings accordingly. For now the supported valueseditors are codeNeoVim for Visual Studio Code and nvimVSCode. forThis NeoVim. The settingsconfiguratin will be stored in the file .ggf/.userconfig to ensure it stay applied when calling the setup session without arguments.

    nox -sgff setup -- --text-editor nvimNeoVim

    Buildbuild

    Build session build your project using Godot. It can be used on CI to ensure that your project compilation can succeed.

    nox -sgff build

    Exportexport

    Export session createCreate a standalone executable of your project. If no argument are specified, the script will ask you about any information it needs.

    nox -sgff export

    When used on CI, be sure to specify all the needed information to avoid the session to be interactive.

    nox -s export -- --app Game --platform Linux --configuration Debug --drm NoDrm

    BuildExport exporttemplate configurationinstallation

    To export your game, you need to install Godot buildExport Template for each platform you want to export template.to.


    In Godot, go to the Export menuTemplate Manager (ProjectEditor -> Export...):

      Click on Manage Export TemplatesTemplates...), select Clickthe platform you want to export to and click on Download and `Install Selected Wait for install to finish Templates`.

      Publishpublish

      Publish session sendSend an exported build of your project to a destination Store. If no argument are specified, the script will ask you about any information it needs.

      nox -sgff publish

      When used on CI, be sure to specify all the needed information to avoid the session to be interactive.

      nox -s publish -- --destination Steam --app Game --platform Linux

      This command is rarely used manually, prefer using the release-version command to publish your application.

      Release Versionrelease-version

      Release Version session gatherGather the changelogchange-log from git since the last release, increment the version number, export all builds for eachall platformsupported platforms and for eachall supported drm, then publish them on all stores and create a new release on Forgejo. If no argument are specified, the script will ask you about any information it needs.

      nox -sgff release_version

       When used on CI, be sure to specify all the needed information to avoid the session to be interactive.

      nox -s release_version -- --app Game